SkillSaw Rank Information

Discussion in 'Official Information' started by DeathAdder10, Apr 18, 2017.

  1. DeathAdder10

    DeathAdder10 Developer
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    Well, I didnt know exactly where to put this and here seemed as good a place as any.
    So this is the "ranking list thingymabob" (insert better name) for the SkillSaw skills. I did rip this off an old staff Google Doc and its not complete at all, theres some topics with little detail. If someone wants to write those up and send them to me I can edit this post and include them. By someone, I do mean someone that knows the system, not a tier 1 dirt hut kinda guy.
    But anyway, here we go.

    General Info

    SomethingT1
    You made an attempt.

    SomethingT2
    Not bad.

    SomethingT3
    This is good.

    SomethingT4
    Mmmm. I really like this.

    SomethingT5
    Separates intermediate from the professionals. This is great work.

    SomethingT6
    Wow, this is stunning!

    SomethingT7
    Wow, this is stunning!

    SomethingT8
    Holy crap this is amazing.

    SomethingT9
    A professional in that skill type, you have absolute skill.

    SomethingT10
    You are one of the best 100 builders in the entire world.

    Skill Based Info (To be added to)

    REDSTONE
    RedstoneT1
    RedstoneT2
    RedstoneT3
    RedstoneT4
    RedstoneT5
    RedstoneT6
    RedstoneT7
    RedstoneT8
    RedstoneT9
    RedstoneT10

    ORGANICS
    OrganicsT1
    OrganicsT2
    OrganicsT3
    OrganicsT4
    OrganicsT5
    OrganicsT6
    OrganicsT7
    OrganicsT8
    OrganicsT9
    OrganicsT10

    PIXELART
    PixelArtT1
    Make something simple and unoriginal like an 8-bit mario.
    photo[1].jpg


    PixelArtT2
    Make something more original than 8-bit mario, 8-bit megaman, or any of the other 8-bit things that are seen everywhere.Example:
    056153d8ae699f64f73c00cd51bf5f0a--art-patterns-perler-patterns[1].jpg example.png example.png

    PixelArtT3
    Use higher resolution images for more detail, and add in some shading. Example:
    2017-07-23_23.37.51.png

    PixelArtT4
    Pixelart should be even bigger. At least 64x64. Even better shading. Color choice should also be taken into consideration. Also- you should have more than one build. Also- you have to have at least two P3 builds, or one other P4 build to achieve P4. :) Quantity IS also a form of quality here.
    2017-07-26_20.30.51.png
    PixelArtT5
    Pixelart should be even bigger. At least128x128.Even better shading. Color choice should also be taken into consideration.
    PixelArtT6
    PixelArtT7


    PixelArtT8
    PixelArtT9
    2017-07-23_23.02.57.png
    Winston.png
    PixelArtT10
    PixelArt is original and not completely overdone. The art uses color theory principles, is around 300 x 300 in size, yet very DETAILED. Not just a 1:1 copy from a picture you found on YouTube. Colors should blend together nicely and contrast in areas to create interest from the viewer. Art should also have plenty of interesting features.

    ARCHITECTURE
    ArchitectT1
    Build can be simple, but nothing like a dirt house. Can have ok shape, not much detail or thought into the build at this stage. No interior is needed.

    ArchitectT2
    Build now has some thought into it. Might include minimal detail or use of colour palette, or even shape. Interior could be used.

    ArchitectT3
    Build must include some sort of detail. Some thought must be put into colour and shape. Should be some interior.

    ArchitectT4
    Build must have detail, a good shape, a good colour palette. Good use of interior.

    ArchitectT5
    This build should be quite big, and show good detail, use a good colour palette and flow nicely together. Good use of interior.

    ArchitectT6
    Build must be big (or multiple little builds flowing into one large build) and can start to merge with other aspects like terraforming. It must include good detail, good shape, a colour palette that works and good interior.

    ArchitectT7
    Build must be big (or multiple little builds flowing into one large build) detail should be amazing along with a great colour palette and merging other aspects, like terraforming. Good interior.

    ArchitectT8
    Build must be big, must have a good layout and plan and need a great colour palette with not too much and not too less detail. Good interior.

    ArchitectT9
    Must be a complete mega build with good atmosphere, layout plan, detail and colour palette, also with terraforming and possibly organics.

    ArchitectT10
    Must be a complete mega build with good atmosphere, layout, plan, colour palette, right amount of detail and interior. Everything must all flow perfectly to create a god like image to the eye. Organics or terraforming must be used too.

    VEHICLES
    NavigatorT1
    NavigatorT2
    NavigatorT3
    NavigatorT4
    NavigatorT5
    NavigatorT6
    NavigatorT7
    NavigatorT8
    NavigatorT9
    NavigatorT10

    TERRAFORMING
    Thanks P3SH for this list

    TerraformerT1
    Went straight to terrain tools instead of building and made a few hills and trees.

    TerraformerT2
    Started to shape your landscapes a bit more and add depressions and rises with some water.

    TerraformerT3
    Starting to venture towards making landscapes specific for putting builds on.

    TerraformerT4
    Using more than just grass and stone to colour your landscapes, have started to add finishing touches like grass, bushes... starting to make your terrain a bit more extreme.

    TerraformerT5
    Landscaping over more than one plot. No longer able to see spheres and circles in your builds. colour palette for the build should also be well thought through. dont just overlay it all in some garish ridiculous colour scheme,

    TerraformerT6
    Overhangs, caves, canyons, rivers, lakes, caverns floating islands... being able to create complex living-looking environments.

    TerraformerT7
    Should be adding other level 7 builds into landscapes at this stage like architecture, vehicles, organics... landscapes should be large and interesting, not just on the surface.

    TerraformerT8
    You should be able to create a wide variety of themes, locations and environments by this stage, at different heights and depths

    TerraformerT9
    You should have a full working knowledge of the tools by now and not just using spheres. you're landscapes should be complicated and interesting to look at. maybe more than one type of terrain in the build. Viewers should not be able to tell if you've randomly generated it or made it yourself

    TerraformerT10
    Probably encompassing at least 4 plots by this stage. your landscapes are fantastical and alive and appear to be part of something epic. You're on of the best on the server
     
    #1 DeathAdder10, Apr 18, 2017
    Last edited by a moderator: Aug 12, 2017
  2. P3SH

    P3SH New Member

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    As a T10 terra-Former I thought I should give some sort of opinion of the quality of builds one must achieve to get the tier ranks. although id say give it a once over and some input yourselves

    T1: went straight to terrain tools instead of building and made a few hills and trees.

    T2: started to shape your landscapes a bit more and add depressions and rises with some water.

    T3: starting to venture towards making landscapes specific for putting builds on.

    T4: using more than just grass and stone to colour your landscapes, have started to add finishing touches like grass, bushes... starting to make your terrain a bit more extreme.

    T5: Landscaping over more than one plot. No longer able to see spheres and circles in your builds. colour palette for the build should also be well thought through. dont just overlay it all in some garish ridiculous colour scheme,

    T6: Overhangs, caves, canyons, rivers, lakes, caverns floating islands... being able to create complex living-looking environments.

    T7: Should be adding other level 7 builds into landscapes at this stage like architecture, vehicles, organics... landscapes should be large and interesting, not just on the surface.

    T8: you should be able to create a wide variety of themes, locations and environments by this stage, at different heights and depths

    T9: You should have a full working knowledge of the tools by now and not just using spheres. you're landscapes should be complicated and interesting to look at. maybe more than one type of terrain in the build. Viewers should not be able to tell if you've randomly generated it or made it yourself

    T10: Probably encompassing at least 4 plots by this stage. your landscapes are fantastical and alive and appear to be part of something epic. You're on of the best on the server
     
  3. DeathAdder10

    DeathAdder10 Developer
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    @P3SH Ill add that to the list so :D thanks!
     
  4. Picture_Frame

    Picture_Frame New Member

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    We should redo this list as a set of images with ur branding on it, so people can download for reference.

    I'd like to get high level Instructors from different categories to help, Joe for red stone for example, pesh for terraforming.
     
    Taylor likes this.
  5. Taylor

    Taylor Owner
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    I totally agree!

    skill_tiers.png
     
    #5 Taylor, Jul 20, 2017
    Last edited: Jul 20, 2017
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  6. DeathAdder10

    DeathAdder10 Developer
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    Taylor likes this.
  7. Picture_Frame

    Picture_Frame New Member

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    @Taylor can you write the guide for Pixel Art, seen as you're p10 now ;)
     
  8. TheBoyOrange

    TheBoyOrange Moderator
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    He's still only 8 c:
     
  9. Taylor

    Taylor Owner
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  10. Taylor

    Taylor Owner
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    Promote me bro! Lol
     
  11. JCaL

    JCaL Developer
    Developer

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    Redstone Guide
    Check out the Redstone Guide plots set up by @DeathAdder10 & I.
    So sorry this is late! My first draft for a text guide was deleted. For anyone who wants a guide with builds visit my 8th plot, (/plot visit JCaL_81 8). It has example builds for each tier from R1-R10 (as of writing this R6 has just been complete). Small note: My guide involves logical Redstone concerning computers and things like binary. If your thing is more doors then go check out some work by @DeathAdder10, he has some amazing Redstone creations!

    R1 - You tried, it's something. On the guide plot, I have a simple AND Gate, OR Gate, and a NOT Gate.

    https://puu.sh/wTjkg/738d524950.png

    [​IMG]

    R2 - You tried a bit harder, it showed. Very simple but still more complex than R1.

    https://puu.sh/wTjnT/9adc0a9d4c.jpg

    [​IMG]

    R3 - Now you are combining these gates and flip flops into things like a memory array.

    https://puu.sh/wTjp7/accc930b0c.png

    [​IMG]

    R4 - Combine those components and binary into an adder. Math with Redstone, good mix.

    https://puu.sh/wTjqu/f2e18cadd4.png

    [​IMG]

    At this point, you may notice that Redstone is a very easy category to get early ranks in ;)

    R5 - Still working with Adders, maybe now you can subtract! By now you should understand what you are
    doing while also making builds more compact, like the 8 Bit adder in the photo (right).

    https://puu.sh/wTjrk/e0c4e7d94d.jpg
    [​IMG]

    R6 - This is where it gets challenging. Things like large memory arrays if compact and multiplying machines that show you have an understanding of the logic system and Redstone. By now your work should be neat and compact.

    https://puu.sh/wTjsa/c96a2a9c35.jpg

    [​IMG]

    R7 - A working calculator (it can add, subtract, multiply, and even divide two numbers). Nothing too fancy but still takes a lot of effort. Ranks take a bit longer to get up from.

    R8 - If you can wow an instructor with a compact calculator or even an 8 Bit CPU then that's R8, not much more about it. By now you should be able to gauge how well your builds are, you will also notice that only a small fraction of people appreciate or understand the build.

    https://puu.sh/wTjt7/7c01cd8945.png

    [​IMG]

    R9 - How about a line graphing calculator? Or at least a machine that can draw 2 lines. For my R9 build, I replicated Conway's Game of Life (goo.gl/QsGti9). Except I allowed the user to change some of the rules and add their own. Your work by now should be your own work, tutorials aren't accepted for the higher up ranks (they really shouldn't be allowed at all) but there are exceptions.

    R10 - As Taylor and I agreed back when I was R4, a 16 bit CPU would be R10. Now I don't mean you make a 16 bit CPU that has 4 commands. Your builds should be big, amazing, and look nice. Meet some criteria of previous ranks like neatness and you will be rewarded with R10. Regarding exceptions for tutorials: Some things can not be reinvented. Let's say you want a fast 4 tick adder for your computer and the fastest one has been made online, it is acceptable to use it. Instructors in Redstone won't ask you to replicate by memory, but if you can, that only means you understand what you are making.

    https://puu.sh/wTjy4/6391bf5cb1.jpg

    [​IMG]

    More regarding tutorials and copying. It is not tolerated to copy a build off of someone without permission. As I said, some things can not be made faster so sometimes if a friend online has already made the fastest whatever that you need for a build, please ask then give credit where due. There is nothing wrong with reinventing something or using it in something even bigger. I have used adder designs from all over the internet, combining them and remaking some to fit my needs but now I have settled on the CCA Adder featured in this tutorial at Rank 5 made by Bennyscube. Just remember to give credit where it's due, don't copy what you can make yourself!

    If you can teach yourself all things Redstone and binary, getting R10 is a smooth ship. If you can't just teach yourself off the top of your head, I would suggest starting out by watching some youtube videos. Creators like Bennyscube, Newomaster, and guy1234567890, have amazing tutorials and will really show some neat tricks for pipelining and compacting your builds.
     

    Attached Files:

    #11 JCaL, Jul 25, 2017
    Last edited: Jul 28, 2017
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  12. DeathAdder10

    DeathAdder10 Developer
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    Awesome guide! Although... I think we might need a mech redstone section too though. What to you think? @JCaL ?
     
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  13. DeathAdder10

    DeathAdder10 Developer
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    Also, how on earth do you move a post up the list? I kinda want this up near the top so its easier to find
     
  14. Picture_Frame

    Picture_Frame New Member

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    I'll compile all the new information into one easy to read, nice set of images.

    Looking for more instructors to write guides must be t8 or up
     
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